
PLAYSTUDIOS, Inc. (MYPS) Market Cap
PLAYSTUDIOS, Inc. has a market capitalization of $55.8M.
Financials based on reported quarter end 2025-12-31
Price: $0.43
βΌ -0.03 (-7.43%)
Market Cap: 55.79M
NASDAQ Β· time unavailable
CEO: Andrew S. Pascal
Sector: Technology
Industry: Electronic Gaming & Multimedia
IPO Date: 2020-12-21
Website: https://playstudios.com
PLAYSTUDIOS, Inc. (MYPS) - Company Information
Market Cap: 55.79M Β· Sector: Technology
PLAYSTUDIOS, Inc. develops and publishes free-to-play casual games for mobile and social platforms in the United States, North America, and internationally. The company is headquartered in Las Vegas, Nevada.
Analyst Sentiment
Based on 5 ratings
Analyst 1Y Forecast: $1.00
Average target (based on 1 sources)
Consensus Price Target
Low
$1
Median
$1
High
$1
Average
$1
Potential Upside: 130.0%
Price & Moving Averages
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Fundamentals Overview
π AI Financial Analysis
Powered by StockMarketInfo"MYPS reported revenue of $55.4M for the fiscal year ending December 31, 2025. The company incurred a net loss of $13.7M, reflecting negative profitability with an EPS of -$0.11. Operationally, MYPS generated $3.7M in operating cash flow but faced significant capital expenditures resulting in negative free cash flow of $7.3M. The balance sheet shows total assets of $290.6M against total liabilities of $62.8M, yielding substantial equity of $227.9M and net cash position from debt. However, MYPS's stock has declined by 64.12% over the past year, with no dividends paid during this period. With such a decline, shareholder returns are notably low despite growth potential indicated by operational cash flow."
Revenue Growth
Revenue of $55.4M shows a basic level of sales.
Profitability
Company is operating at a net loss and has negative EPS.
Cash Flow Quality
Operating cash flow is positive, but free cash flow is negative.
Leverage & Balance Sheet
Strong equity position and negative net debt provide stability.
Shareholder Returns
Significant stock price decline of 64.12% reflects weak returns.
Analyst Sentiment & Valuation
Market performance shows significant downward trends.
Disclaimer:This analysis is AI-generated for informational purposes only. Accuracy is not guaranteed and this does not constitute financial advice.
Management is candid that FY25 net revenue and adjusted EBITDA are now expected to land below the low end of prior guidance, driven by continued player activity and monetization softness (Q3 operating margin down 790 bps to 12.6%). The Q&A revealed limited visibility for Q4: analysts pressed for magnitude, and management effectively confirmed that excluding new launches, core social casino should still see sequential revenue decline in Q4 vs Q3. The bullish swing factorsβWin Zone (open beta in 15 states with βhighest ROASβ improvements) and Tetris Block Party (go-to-market test ahead of Q1 rollout)βdepend on scaling after jurisdiction coverage and marketing validation. The key near-term hurdle is regulatory dynamics: Californiaβs sweepstakes ban wonβt help until after year-end, requiring rewarded-play substitution marketing. Managementβs tone is βeverything is on the table,β but the data shows the core portfolio is still decaying, so the burden of proof shifts to sweepstakes scaling and monetization stabilization.
Growth Catalysts
- Win Zone sweepstakes: live open beta in 15 states; management expects full rollout in all qualified jurisdictions by year-end; steady improvements in retention, engagement, monetization; highest returns on ad spend (per management).
- Tetris Block Party: open beta in select markets with encouraging early UA/retention/engagement/monetization; focused go-to-market test before broader rollout in Q1 2026.
- Direct-to-consumer (D2C) improvements: 16.7% of total in-app purchase revenue (up from 9.1% in Q3 2024) driven by more effective merchandising within apps and reduced off-platform friction under relaxed Apple policies.
Business Development
- playAWARDS loyalty: streamlined program to focus on higher-quality partners and more aspirational rewards (no named partners provided).
- Sweepstakes expansion plan uses an in-house RGS platform to remotely serve slot content; retains option to make this content available to other providers in the market (RGS content supply/replication as future BD option).
- Third-party slot content provider ecosystem referenced for the broader sweepstakes industry; management-built RGS is positioned for gross margin benefits.
Financial Highlights
- Revenue: $57.6M in Q3 2025 (down ~19.1% YoY; down 2.7% sequentially).
- Adjusted EBITDA: $7.2M (down 50.5% YoY).
- Operating margin: 12.6% vs 20.5% in Q3 2024 (decline of 790 bps).
- MAU: -24.9% YoY; -5.4% sequential.
- DAU: -25.3% YoY; -5.8% sequential; declines concentrated in casual segment.
- Cash/liquidity: ~$106.3M cash, no debt, access to fully undrawn $81M credit facility.
- Guidance shift: management now expects full-year net revenue and consolidated adjusted EBITDA to fall below the low end of previously provided guidance ranges (magnitude not quantified).
- D2C revenue: $7.7M in quarter, +48% QoQ; represented 16.7% of total in-app purchase revenue (up from 9.1% in Q3 2024).
- playAWARDS: decrease in retail value of rewards purchased YoY, but +16% sequentially for Q3.
- myVIP World Tournament of Slots: 3-day live event in the Bahamas; 500 top players; $1M prize pool.
Capital Funding
- No debt on balance sheet.
- Fully undrawn $81M credit facility.
- No buyback amounts disclosed.
Strategy & Ops
- Expense structure tightening completed in Q4 of prior year; generated $25M-$30M of normalized cost savings/benefits (directionally where it ended up) but trade-offs reduced ability to sustain content/live ops/product development pace.
- Ad monetization yield/efficiency work in casual segment: improved ARPDAU for Brainium and Tetris Prime meaningfully YoY, offsetting some DAU declines.
- AI adoption across development pipeline (creative tooling, UA modeling/player targeting) to move faster and operate more efficiently (early stage).
- D2C: off-platform store merchandising improved; management cited tailoring-specific offers and better in-app merchandising as additional levers.
Market Outlook
- Sweepstakes jurisdiction coverage: management expects to be live in all domestic qualified jurisdictions by end of 2025, then deploy modest marketing capital first to assess CAC/cohort economics; only then deploy more meaningful marketing capital to scale.
- Tetris Block Party: go-to-market test in a key market now; broader rollout planned for Q1 (timing relative to next year).
- FY 2025 outlook: net revenue and consolidated adjusted EBITDA expected below prior guidance low end (no specific point or range provided).
- Q4 modeling note: management indicated sequential decline in core business revenue in Q4 vs Q3 should be expected (question confirmed by Scott).
Risks & Headwinds
- Social casino category contraction: DAU and ARPDAU declines across most of portfolio; management highlighted player losses to sweepstakes alternatives as βvery real.β
- California sweepstakes ban: ban effective after early 2026; management has not yet seen benefit to core social casino games in California; expects to monitor lift after ban takes effect; mitigation planned via targeted marketing promoting rewarded-play alternative to sweepstakes.
- Guidance risk due to continued softness in player activity/monetization: stronger-than-expected deterioration continued into early Q4; lack of Q4 revenue sequential growth expected for core business.
- Operational trade-off risk from prior reinvention/expense reductions: reduced ability to sustain pace of new content/live ops/product development, contributing to softening.
- Regulatory contraction risk to sweepstakes TAM: management cited regulatory contraction reducing sweepstakes TAM by ~25%.
Sentiment: CAUTIOUS
Note: This summary was synthesized by AI from the MYPS Q3 2025 earnings transcript. Financial data is complex; please verify all metrics against official SEC filings before making investment decisions.